xref: /aosp_15_r20/external/angle/samples/torus_lighting/TorusLightingES1.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Based on CubeMapActivity.java from The Android Open Source Project ApiDemos
8 // https://android.googlesource.com/platform/development/+/refs/heads/master/samples/ApiDemos/src/com/example/android/apis/graphics/CubeMapActivity.java
9 
10 #include "SampleApplication.h"
11 #include "torus.h"
12 
13 const float kDegreesPerSecond = 90.0f;
14 
15 class GLES1TorusLightingSample : public SampleApplication
16 {
17   public:
GLES1TorusLightingSample(int argc,char ** argv)18     GLES1TorusLightingSample(int argc, char **argv)
19         : SampleApplication("GLES1 Torus Lighting", argc, argv, ClientType::ES1)
20     {}
21 
initialize()22     bool initialize() override
23     {
24         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
25         glEnable(GL_DEPTH_TEST);
26         glShadeModel(GL_SMOOTH);
27 
28         glEnable(GL_LIGHTING);
29         GLfloat light_model_ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
30         glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_model_ambient);
31 
32         glEnable(GL_LIGHT0);
33         GLfloat lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
34         glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
35 
36         GenerateTorus(&mVertexBuffer, &mIndexBuffer, &mIndexCount);
37 
38         glEnableClientState(GL_VERTEX_ARRAY);
39 
40         glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
41         glVertexPointer(3, GL_FLOAT, 6 * sizeof(GLfloat), nullptr);
42 
43         glEnableClientState(GL_NORMAL_ARRAY);
44         glNormalPointer(GL_FLOAT, 6 * sizeof(GLfloat),
45                         reinterpret_cast<const void *>(3 * sizeof(GLfloat)));
46 
47         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
48 
49         glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
50 
51         float ratio = static_cast<float>(getWindow()->getWidth()) /
52                       static_cast<float>(getWindow()->getHeight());
53         glMatrixMode(GL_PROJECTION);
54         glFrustumf(-ratio, ratio, -1, 1, 1.0f, 20.0f);
55 
56         return true;
57     }
58 
destroy()59     void destroy() override
60     {
61         glDisableClientState(GL_VERTEX_ARRAY);
62         glDisableClientState(GL_NORMAL_ARRAY);
63         glBindBuffer(GL_ARRAY_BUFFER, 0);
64         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
65         glDeleteBuffers(1, &mVertexBuffer);
66         glDeleteBuffers(1, &mIndexBuffer);
67     }
68 
step(float dt,double totalTime)69     void step(float dt, double totalTime) override { mAngle += kDegreesPerSecond * dt; }
70 
draw()71     void draw() override
72     {
73         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
74 
75         glMatrixMode(GL_MODELVIEW);
76         glLoadIdentity();
77         glTranslatef(0, 0, -5);
78         glRotatef(mAngle, 0, 1, 0);
79         glRotatef(mAngle * 0.25f, 1, 0, 0);
80 
81         glDrawElements(GL_TRIANGLES, mIndexCount, GL_UNSIGNED_SHORT, 0);
82     }
83 
84   private:
85     GLuint mVertexBuffer = 0;
86     GLuint mIndexBuffer  = 0;
87     GLsizei mIndexCount  = 0;
88     float mAngle         = 0;
89 };
90 
main(int argc,char ** argv)91 int main(int argc, char **argv)
92 {
93     GLES1TorusLightingSample app(argc, argv);
94     return app.run();
95 }
96