1 #if 0 2 // 3 // Generated by Microsoft (R) D3D Shader Disassembler 4 // 5 // 6 // fxc /nologo /Qstrip_reflect /T vs_4_0 /E VS /Fh 7 // Z:/projects/apitrace/tests/apps/d3dcommon/tri_vs_4_0.h 8 // Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------- ------ 15 // POSITION 0 xyzw 0 NONE float xyzw 16 // COLOR 0 xyzw 1 NONE float xyzw 17 // 18 // 19 // Output signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------- ------ 23 // SV_POSITION 0 xyzw 0 POS float xyzw 24 // COLOR 0 xyzw 1 NONE float xyzw 25 // 26 vs_4_0 27 dcl_input v0.xyzw 28 dcl_input v1.xyzw 29 dcl_output_siv o0.xyzw, position 30 dcl_output o1.xyzw 31 mov o0.xyzw, v0.xyzw 32 mov o1.xyzw, v1.xyzw 33 ret 34 // Approximately 0 instruction slots used 35 #endif 36 37 const BYTE g_VS[] = 38 { 39 68, 88, 66, 67, 97, 176, 40 115, 92, 95, 18, 113, 92, 41 95, 52, 139, 63, 171, 185, 42 4, 206, 1, 0, 0, 0, 43 64, 1, 0, 0, 3, 0, 44 0, 0, 44, 0, 0, 0, 45 124, 0, 0, 0, 208, 0, 46 0, 0, 73, 83, 71, 78, 47 72, 0, 0, 0, 2, 0, 48 0, 0, 8, 0, 0, 0, 49 56, 0, 0, 0, 0, 0, 50 0, 0, 0, 0, 0, 0, 51 3, 0, 0, 0, 0, 0, 52 0, 0, 15, 15, 0, 0, 53 65, 0, 0, 0, 0, 0, 54 0, 0, 0, 0, 0, 0, 55 3, 0, 0, 0, 1, 0, 56 0, 0, 15, 15, 0, 0, 57 80, 79, 83, 73, 84, 73, 58 79, 78, 0, 67, 79, 76, 59 79, 82, 0, 171, 79, 83, 60 71, 78, 76, 0, 0, 0, 61 2, 0, 0, 0, 8, 0, 62 0, 0, 56, 0, 0, 0, 63 0, 0, 0, 0, 1, 0, 64 0, 0, 3, 0, 0, 0, 65 0, 0, 0, 0, 15, 0, 66 0, 0, 68, 0, 0, 0, 67 0, 0, 0, 0, 0, 0, 68 0, 0, 3, 0, 0, 0, 69 1, 0, 0, 0, 15, 0, 70 0, 0, 83, 86, 95, 80, 71 79, 83, 73, 84, 73, 79, 72 78, 0, 67, 79, 76, 79, 73 82, 0, 171, 171, 83, 72, 74 68, 82, 104, 0, 0, 0, 75 64, 0, 1, 0, 26, 0, 76 0, 0, 95, 0, 0, 3, 77 242, 16, 16, 0, 0, 0, 78 0, 0, 95, 0, 0, 3, 79 242, 16, 16, 0, 1, 0, 80 0, 0, 103, 0, 0, 4, 81 242, 32, 16, 0, 0, 0, 82 0, 0, 1, 0, 0, 0, 83 101, 0, 0, 3, 242, 32, 84 16, 0, 1, 0, 0, 0, 85 54, 0, 0, 5, 242, 32, 86 16, 0, 0, 0, 0, 0, 87 70, 30, 16, 0, 0, 0, 88 0, 0, 54, 0, 0, 5, 89 242, 32, 16, 0, 1, 0, 90 0, 0, 70, 30, 16, 0, 91 1, 0, 0, 0, 62, 0, 92 0, 1 93 }; 94