xref: /aosp_15_r20/external/mesa3d/src/util/format_srgb.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 /**
29  * @file
30  * SRGB translation.
31  *
32  * @author Brian Paul <[email protected]>
33  * @author Michal Krol <[email protected]>
34  * @author Jose Fonseca <[email protected]>
35  */
36 
37 #ifndef U_FORMAT_SRGB_H_
38 #define U_FORMAT_SRGB_H_
39 
40 #include <stdint.h>
41 #include <math.h>
42 
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46 
47 extern const float
48 util_format_srgb_8unorm_to_linear_float_table[256];
49 
50 extern const uint8_t
51 util_format_srgb_to_linear_8unorm_table[256];
52 
53 extern const uint8_t
54 util_format_linear_to_srgb_8unorm_table[256];
55 
56 extern const unsigned
57 util_format_linear_to_srgb_helper_table[104];
58 
59 
60 static inline float
util_format_srgb_to_linear_float(float cs)61 util_format_srgb_to_linear_float(float cs)
62 {
63    if (cs <= 0.0f)
64       return 0.0f;
65    else if (cs <= 0.04045f)
66       return cs / 12.92f;
67    else if (cs < 1.0f)
68       return powf((cs + 0.055) / 1.055f, 2.4f);
69    else
70       return 1.0f;
71 }
72 
73 
74 static inline float
util_format_linear_to_srgb_float(float cl)75 util_format_linear_to_srgb_float(float cl)
76 {
77    if (cl <= 0.0f)
78       return 0.0f;
79    else if (cl < 0.0031308f)
80       return 12.92f * cl;
81    else if (cl < 1.0f)
82       return 1.055f * powf(cl, 0.41666f) - 0.055f;
83    else
84       return 1.0f;
85 }
86 
87 
88 /**
89  * Convert a unclamped linear float to srgb value in the [0,255].
90  */
91 static inline uint8_t
util_format_linear_float_to_srgb_8unorm(float x)92 util_format_linear_float_to_srgb_8unorm(float x)
93 {
94    /*
95     * This is taken from https://gist.github.com/rygorous/2203834
96     * Use LUT and do linear interpolation.
97     */
98    union {
99       uint32_t ui;
100       float f;
101    } almostone, minval, f;
102    unsigned tab, bias, scale, t;
103 
104    almostone.ui = 0x3f7fffff;
105    minval.ui = (127-13) << 23;
106 
107    /*
108     * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively.
109     * The tests are carefully written so that NaNs map to 0, same as in the
110     * reference implementation.
111     */
112    if (!(x > minval.f))
113       x = minval.f;
114    if (x > almostone.f)
115       x = almostone.f;
116 
117    /* Do the table lookup and unpack bias, scale */
118    f.f = x;
119    tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20];
120    bias = (tab >> 16) << 9;
121    scale = tab & 0xffff;
122 
123    /* Grab next-highest mantissa bits and perform linear interpolation */
124    t = (f.ui >> 12) & 0xff;
125    return (uint8_t) ((bias + scale*t) >> 16);
126 }
127 
128 
129 /**
130  * Convert an 8-bit sRGB value from non-linear space to a
131  * linear RGB value in [0, 1].
132  * Implemented with a 256-entry lookup table.
133  */
134 static inline float
util_format_srgb_8unorm_to_linear_float(uint8_t x)135 util_format_srgb_8unorm_to_linear_float(uint8_t x)
136 {
137    return util_format_srgb_8unorm_to_linear_float_table[x];
138 }
139 
140 
141 /*
142  * XXX These 2 functions probably don't make a lot of sense (but lots
143  * of potential callers which most likely all don't make sense neither)
144  */
145 
146 /**
147  * Convert a 8bit normalized value from linear to srgb.
148  */
149 static inline uint8_t
util_format_linear_to_srgb_8unorm(uint8_t x)150 util_format_linear_to_srgb_8unorm(uint8_t x)
151 {
152    return util_format_linear_to_srgb_8unorm_table[x];
153 }
154 
155 
156 /**
157  * Convert a 8bit normalized value from srgb to linear.
158  */
159 static inline uint8_t
util_format_srgb_to_linear_8unorm(uint8_t x)160 util_format_srgb_to_linear_8unorm(uint8_t x)
161 {
162    return util_format_srgb_to_linear_8unorm_table[x];
163 }
164 
165 #ifdef __cplusplus
166 }
167 #endif
168 
169 #endif /* U_FORMAT_SRGB_H_ */
170