1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_SCREEN_H
25 #define V3D_SCREEN_H
26
27 #include "pipe/p_screen.h"
28 #include "renderonly/renderonly.h"
29 #include "util/u_thread.h"
30 #include "frontend/drm_driver.h"
31 #include "util/disk_cache.h"
32 #include "util/list.h"
33 #include "util/slab.h"
34 #include "broadcom/common/v3d_debug.h"
35 #include "broadcom/common/v3d_device_info.h"
36
37 struct v3d_bo;
38
39 /* These are tunable parameters in the HW design, but all the V3D
40 * implementations agree.
41 */
42 #define V3D_UIFCFG_BANKS 8
43 #define V3D_UIFCFG_PAGE_SIZE 4096
44 #define V3D_UIFCFG_XOR_VALUE (1 << 4)
45 #define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
46 #define V3D_UBLOCK_SIZE 64
47 #define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
48 #define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
49
50 struct v3d_simulator_file;
51
52 struct v3d_screen {
53 struct pipe_screen base;
54 struct renderonly *ro;
55 int fd;
56
57 struct v3d_device_info devinfo;
58
59 const char *name;
60
61 /** Stores performance counters names **/
62 char **perfcnt_names;
63
64 struct slab_parent_pool transfer_pool;
65
66 struct v3d_bo_cache {
67 /** List of struct v3d_bo freed, by age. */
68 struct list_head time_list;
69 /** List of struct v3d_bo freed, per size, by age. */
70 struct list_head *size_list;
71 uint32_t size_list_size;
72
73 mtx_t lock;
74 } bo_cache;
75
76 const struct v3d_compiler *compiler;
77
78 struct hash_table *bo_handles;
79 mtx_t bo_handles_mutex;
80
81 uint32_t bo_size;
82 uint32_t bo_count;
83 uint32_t prim_types;
84
85 bool has_csd;
86 bool has_cache_flush;
87 bool has_perfmon;
88 bool nonmsaa_texture_size_limit;
89
90 #if USE_V3D_SIMULATOR
91 struct v3d_simulator_file *sim_file;
92 #endif
93
94 #ifdef ENABLE_SHADER_CACHE
95 struct disk_cache *disk_cache;
96 #endif
97 };
98
99 static inline struct v3d_screen *
v3d_screen(struct pipe_screen * screen)100 v3d_screen(struct pipe_screen *screen)
101 {
102 return (struct v3d_screen *)screen;
103 }
104
105 struct pipe_screen *v3d_screen_create(int fd,
106 const struct pipe_screen_config *config,
107 struct renderonly *ro);
108
109 const char *v3d_screen_get_name(struct pipe_screen *pscreen);
110
111 void
112 v3d_fence_screen_init(struct v3d_screen *screen);
113
114 #ifdef ENABLE_SHADER_CACHE
115 void
116 v3d_disk_cache_init(struct v3d_screen *screen);
117 #endif
118
119 #endif /* V3D_SCREEN_H */
120