1 #ifndef _VKSHADEROBJECTUTIL_HPP 2 #define _VKSHADEROBJECTUTIL_HPP 3 /*------------------------------------------------------------------------ 4 * Vulkan Conformance Tests 5 * ------------------------ 6 * 7 * Copyright (c) 2023 LunarG, Inc. 8 * Copyright (c) 2023 Nintendo 9 * 10 * Licensed under the Apache License, Version 2.0 (the "License"); 11 * you may not use this file except in compliance with the License. 12 * You may obtain a copy of the License at 13 * 14 * http://www.apache.org/licenses/LICENSE-2.0 15 * 16 * Unless required by applicable law or agreed to in writing, software 17 * distributed under the License is distributed on an "AS IS" BASIS, 18 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 19 * See the License for the specific language governing permissions and 20 * limitations under the License. 21 * 22 *//*! 23 * \file 24 * \brief Shader Object Test Case Utilities 25 *//*--------------------------------------------------------------------*/ 26 27 #include "vkDefs.hpp" 28 #include "vkRef.hpp" 29 30 #include <string> 31 #include <vector> 32 33 namespace vk 34 { 35 36 #ifndef CTS_USES_VULKANSC 37 Move<VkShaderEXT> createShader(const DeviceInterface &vk, VkDevice device, 38 const vk::VkShaderCreateInfoEXT &shaderCreateInfo); 39 std::vector<std::string> removeUnsupportedShaderObjectExtensions(const vk::InstanceInterface &vki, 40 const vk::VkPhysicalDevice physicalDevice, 41 const std::vector<std::string> &deviceExtensions); 42 #endif 43 44 } // namespace vk 45 46 #endif // _VKSHADEROBJECTUTIL_HPP 47