1 // zink specific driconf options 2 3 DRI_CONF_SECTION_DEBUG 4 DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false) 5 DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals") 6 DRI_CONF_SECTION_END 7 8 DRI_CONF_SECTION_PERFORMANCE 9 DRI_CONF_MESA_GLTHREAD_DRIVER(true) 10 DRI_CONF_OPT_B(zink_shader_object_enable, false, "Enable support for EXT_shader_object") 11 DRI_CONF_SECTION_END 12 13 DRI_CONF_SECTION_QUALITY 14 DRI_CONF_OPT_B(zink_emulate_point_smooth, false, "Enable support for emulated GL_POINT_SMOOTH") 15 DRI_CONF_SECTION_END 16