Searched refs:CurrentReadFramebuffer (Results 1 – 3 of 3) sorted by relevance
939 ctx->GLThread.CurrentReadFramebuffer = id; in _mesa_glthread_BindFramebuffer()945 ctx->GLThread.CurrentReadFramebuffer = id; in _mesa_glthread_BindFramebuffer()958 if (ctx->GLThread.CurrentReadFramebuffer == ids[i]) in _mesa_glthread_DeleteFramebuffers()959 ctx->GLThread.CurrentReadFramebuffer = 0; in _mesa_glthread_DeleteFramebuffers()
75 *p = ctx->GLThread.CurrentReadFramebuffer; in _mesa_marshal_GetIntegerv()
293 GLuint CurrentReadFramebuffer; member