/aosp_15_r20/external/angle/extensions/ |
H A D | ANGLE_translated_shader_source.txt | 7 GL_ANGLE_translated_shader_source
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/aosp_15_r20/external/angle/src/libGLESv2/ |
H A D | opengl32_autogen.def | 672 ; GL_ANGLE_translated_shader_source
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H A D | libGLESv2_with_capture_autogen.def | 672 ; GL_ANGLE_translated_shader_source
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H A D | libGLESv2_autogen.def | 672 ; GL_ANGLE_translated_shader_source
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H A D | libGLESv2_no_capture_autogen.def | 672 ; GL_ANGLE_translated_shader_source
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H A D | libGLESv2_vulkan_secondaries_autogen.def | 672 ; GL_ANGLE_translated_shader_source
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H A D | opengl32_with_wgl_autogen.def | 668 ; GL_ANGLE_translated_shader_source
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/aosp_15_r20/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
H A D | SDL_opengles2.h | 1315 #ifndef GL_ANGLE_translated_shader_source 2176 #ifndef GL_ANGLE_translated_shader_source 2177 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/external/deqp/modules/egl/ |
H A D | teglGetProcAddressTests.inl | 2117 …{ "GL_ANGLE_translated_shader_source", DE_LENGTH_OF_ARRAY(s_GL_ANGLE_translated_shader_source)…
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/aosp_15_r20/external/angle/doc/ |
H A D | ExtensionSupport.md | 206 | [GL_ANGLE_translated_shader_source](https://khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_tr…
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/aosp_15_r20/prebuilts/vndk/v32/arm/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v33/x86/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v31/x86/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v32/x86/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v32/x86_64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v34/arm64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v34/x86/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v34/arm/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v31/x86_64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v33/arm/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v31/arm64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v30/x86_64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/prebuilts/vndk/v33/x86_64/include/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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/aosp_15_r20/out/soong/ndk/sysroot/usr/include/GLES2/ |
D | gl2ext.h | 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 macro
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