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Searched refs:GL_ANGLE_translated_shader_source (Results 1 – 25 of 39) sorted by relevance

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/aosp_15_r20/external/angle/extensions/
H A DANGLE_translated_shader_source.txt7 GL_ANGLE_translated_shader_source
/aosp_15_r20/external/angle/src/libGLESv2/
H A Dopengl32_autogen.def672 ; GL_ANGLE_translated_shader_source
H A DlibGLESv2_with_capture_autogen.def672 ; GL_ANGLE_translated_shader_source
H A DlibGLESv2_autogen.def672 ; GL_ANGLE_translated_shader_source
H A DlibGLESv2_no_capture_autogen.def672 ; GL_ANGLE_translated_shader_source
H A DlibGLESv2_vulkan_secondaries_autogen.def672 ; GL_ANGLE_translated_shader_source
H A Dopengl32_with_wgl_autogen.def668 ; GL_ANGLE_translated_shader_source
/aosp_15_r20/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
H A DSDL_opengles2.h1315 #ifndef GL_ANGLE_translated_shader_source
2176 #ifndef GL_ANGLE_translated_shader_source
2177 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/external/deqp/modules/egl/
H A DteglGetProcAddressTests.inl2117 …{ "GL_ANGLE_translated_shader_source", DE_LENGTH_OF_ARRAY(s_GL_ANGLE_translated_shader_source)…
/aosp_15_r20/external/angle/doc/
H A DExtensionSupport.md206 | [GL_ANGLE_translated_shader_source](https://khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_tr…
/aosp_15_r20/prebuilts/vndk/v32/arm/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v33/x86/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v31/x86/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v32/x86/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v32/x86_64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v34/x86/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v34/arm/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v31/x86_64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v33/arm/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v31/arm64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v30/x86_64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/prebuilts/vndk/v33/x86_64/include/frameworks/native/opengl/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro
/aosp_15_r20/out/soong/ndk/sysroot/usr/include/GLES2/
Dgl2ext.h914 #ifndef GL_ANGLE_translated_shader_source
915 #define GL_ANGLE_translated_shader_source 1 macro

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