Searched refs:GeometryShaderMaxTextureUnitsTest (Results 1 – 3 of 3) sorted by relevance
466 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_vertex_shader_code_preamble =475 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_vertex_shader_code_body =488 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_geometry_shader_code_preamble =502 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_geometry_shader_code_body =539 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_fragment_shader_code =753 const unsigned int GeometryShaderMaxTextureUnitsTest::m_point_size = 2;754 const unsigned int GeometryShaderMaxTextureUnitsTest::m_texture_height = m_point_size;755 const unsigned int GeometryShaderMaxTextureUnitsTest::m_texture_pixel_size = 4 * sizeof(glw::GLint);2303 GeometryShaderMaxTextureUnitsTest::GeometryShaderMaxTextureUnitsTest(Context &context, const ExtPar… in GeometryShaderMaxTextureUnitsTest() function in glcts::GeometryShaderMaxTextureUnitsTest2315 void GeometryShaderMaxTextureUnitsTest::clean() in clean()[all …]
764 class GeometryShaderMaxTextureUnitsTest : public GeometryShaderLimitsRenderingBase class768 …GeometryShaderMaxTextureUnitsTest(Context &context, const ExtParameters &extParams, const char *na…771 virtual ~GeometryShaderMaxTextureUnitsTest() in ~GeometryShaderMaxTextureUnitsTest()
245 … new GeometryShaderMaxTextureUnitsTest(m_context, m_extParams, "max_texture_units", "Test 16.7")); in init()