Searched refs:SharedProgramExecutable (Results 1 – 9 of 9) sorted by relevance
49 SharedProgramExecutable ProgramPipelineState::makeNewExecutable( in makeNewExecutable()51 ShaderMap<SharedProgramExecutable> &&ppoProgramExecutables) in makeNewExecutable()53 SharedProgramExecutable newExecutable = std::make_shared<ProgramExecutable>(factory, &mInfoLog); in makeNewExecutable()132 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateExecutableTextures()148 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateExecutableSpecConstUsageBits()194 for (SharedProgramExecutable &executable : mProgramExecutablesToDiscard) in destroyDiscardedExecutables()292 const SharedProgramExecutable &vertexExecutable = in updateExecutableAttributes()323 const SharedProgramExecutable &lastPreFragmentExecutable = in updateTransformFeedbackMembers()343 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateShaderStorageBlocks()368 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateImageBindings()[all …]
47 const SharedProgramExecutable &getSharedExecutable() const in getSharedExecutable()65 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable()77 SharedProgramExecutable makeNewExecutable(79 ShaderMap<SharedProgramExecutable> &&ppoProgramExecutables);102 std::vector<SharedProgramExecutable> mProgramExecutablesToDiscard;108 SharedProgramExecutable mExecutable;131 const SharedProgramExecutable &getSharedExecutable() const in getSharedExecutable()158 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable()
237 using SharedProgramExecutable = std::shared_ptr<ProgramExecutable>; variable656 void copyUniformsFromProgramMap(const ShaderMap<SharedProgramExecutable> &executables);725 const ShaderMap<SharedProgramExecutable> &getPPOProgramExecutables() const in getPPOProgramExecutables()1021 ShaderMap<SharedProgramExecutable> mPPOProgramExecutables;1037 const SharedProgramExecutable &toInstall,1038 SharedProgramExecutable *executable);1039 void UninstallExecutable(const Context *context, SharedProgramExecutable *executable);
260 const SharedProgramExecutable &getSharedExecutable() const in getSharedExecutable()315 SharedProgramExecutable mExecutable;480 const SharedProgramExecutable &getSharedExecutable() const in getSharedExecutable()
173 RangeUI AddUniforms(const ShaderMap<SharedProgramExecutable> &executables, in AddUniforms()764 for (SharedProgramExecutable &executable : mPPOProgramExecutables) in destroy()2091 const ShaderMap<SharedProgramExecutable> &executables) in copyUniformsFromProgramMap()3201 const SharedProgramExecutable &toInstall, in InstallExecutable()3202 SharedProgramExecutable *executable) in InstallExecutable()3214 void UninstallExecutable(const Context *context, SharedProgramExecutable *executable) in UninstallExecutable()
1579 SharedProgramExecutable mExecutable;
1648 const SharedProgramExecutable &executable = state.getShaderProgramExecutable(shaderType); in initForProgramPipeline()
4152 const SharedProgramExecutable &executable = in ValidateProgramPipelineDrawStates()
58 const gl::SharedProgramExecutable &glShaderExecutable = in link()80 const gl::SharedProgramExecutable &glShaderExecutable = in link()