Searched refs:activeOutputVariables (Results 1 – 7 of 7) sorted by relevance
247 activeOutputVariables = in buildCompiledShaderState()383 stream.writeInt(activeOutputVariables.size()); in serialize()384 for (const sh::ShaderVariable &shaderVariable : activeOutputVariables) in serialize()556 activeOutputVariables.resize(size); in deserialize()557 for (sh::ShaderVariable &shaderVariable : activeOutputVariables) in deserialize()
84 std::vector<sh::ShaderVariable> activeOutputVariables; member
190 if (!mState.getCompiledState()->activeOutputVariables.empty()) in getDebugInfo()193 for (const sh::ShaderVariable &var : mState.getCompiledState()->activeOutputVariables) in getDebugInfo()
379 const auto &shaderOutputs = fragmentShader->activeOutputVariables; in linkJobImpl()
1142 fragmentShader->activeOutputVariables.size()); in linkJobImpl()1143 for (const sh::ShaderVariable &shaderVariable : fragmentShader->activeOutputVariables) in linkJobImpl()
1496 const auto &shaderOutputVars = fragmentShader->activeOutputVariables; in GetPixelShaderOutputKey()
937 SerializeShaderVariablesVector(json, state->activeOutputVariables); in SerializeCompiledShaderState()