Searched refs:blitColor (Results 1 – 2 of 2) sorted by relevance
239 uint32_t GetBlitResolveFlags(bool blitColor, in GetBlitResolveFlags() argument244 if (blitColor) in GetBlitResolveFlags()2989 bool blitColor = srcColorView != nullptr; in blitResolveImpl() local2994 ASSERT(blitColor != (blitDepth || blitStencil)); in blitResolveImpl()2997 ASSERT((blitColor && !isResolve) || !params.linear); in blitResolveImpl()3000 GetBlitResolveFlags(blitColor, blitDepth, blitStencil, src->getIntendedFormat()); in blitResolveImpl()3008 ASSERT(!isSrc3D || (blitColor && !isResolve)); in blitResolveImpl()3019 if (blitColor) in blitResolveImpl()3067 if (blitColor) in blitResolveImpl()3110 uint32_t writeInfoOffset = blitDepth || blitColor ? 0 : 1; in blitResolveImpl()[all …]
2812 GLTexture blitColor; in framebufferBitImageWriteThenBlit() local2814 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitImageWriteThenBlit()3085 GLTexture blitColor; in framebufferBitBlitThenImageWrite() local3087 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitBlitThenImageWrite()