Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ |
H A D | FrameBufferMtl.mm | 474 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; 484 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr; 487 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer) 553 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer, 560 bool blitDepthBuffer, 570 if (blitDepthBuffer || blitStencilBuffer) 577 if (blitDepthBuffer) 614 } // if (blitDepthBuffer || blitStencilBuffer)
|
H A D | FrameBufferMtl.h | 138 bool blitDepthBuffer,
|
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | FramebufferVk.cpp | 1147 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local 1159 (blitDepthBuffer || blitStencilBuffer) && in blit() 1494 if (blitDepthBuffer || blitStencilBuffer) in blit() 1518 drawRenderTarget, filter, false, blitDepthBuffer, in blit() 1526 if (blitDepthBuffer) in blit() 1598 if (blitDepthBuffer) in blit() 1616 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()
|