Searched refs:blitShaderType (Results 1 – 3 of 3) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11Helper_autogen.inc | 920 BlitShaderType blitShaderType) 922 switch(blitShaderType) 925 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 930 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 935 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 940 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 945 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 950 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 955 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 960 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, [all …]
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H A D | Blit11.cpp | 1335 BlitShaderType blitShaderType, in addBlitShaderToMap() argument 1340 ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end()); in addBlitShaderToMap() 1350 mBlitShaderMap[blitShaderType] = std::move(shader); in addBlitShaderToMap() 1588 BlitShaderType blitShaderType = BLITSHADER_INVALID; in getBlitShader() local 1590 blitShaderType = getBlitShaderType(blitShaderOperation, dimension); in getBlitShader() 1592 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader() 1595 auto blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader() 1604 ANGLE_TRY(mapBlitShader(context, blitShaderType)); in getBlitShader() 1606 blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader()
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H A D | Blit11.h | 227 angle::Result mapBlitShader(const gl::Context *context, BlitShaderType blitShaderType); 229 BlitShaderType blitShaderType,
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