Searched refs:blurColor (Results 1 – 2 of 2) sorted by relevance
7 const SkColor blurColor = SkColorSetRGB(96, 96, 0); in draw() local22 blur.setColor(blurColor); in draw()
967 Vec4 blurColor(Vec4(0.0)); in iterateInternal() local974 blurColor += in iterateInternal()982 blurColor += 0.12f * textureA.getAccess().getPixel( in iterateInternal()988 renderPassNdx % 2 == 0 ? textureA.getAccess().setPixel(blurColor, x, y) : in iterateInternal()989 textureB.getAccess().setPixel(blurColor, x, y); in iterateInternal()