Searched refs:computeExecutable (Results 1 – 2 of 2) sorted by relevance
844 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local847 false, &computeExecutable)); in loadBinaryShaderExecutables()849 if (!computeExecutable) in loadBinaryShaderExecutables()858 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()1090 D3DComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local1092 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()1100 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()1103 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()1515 ShaderExecutableD3D *computeExecutable = nullptr; in getComputeExecutableForImage2DBindLayout() local1522 false, CompilerWorkaroundsD3D(), &computeExecutable)); in getComputeExecutableForImage2DBindLayout()[all …]
461 const SharedProgramExecutable &computeExecutable = in updateLinkedVaryings() local463 if (computeExecutable) in updateLinkedVaryings()466 computeExecutable->getLinkedOutputVaryings(ShaderType::Compute); in updateLinkedVaryings()468 computeExecutable->getLinkedInputVaryings(ShaderType::Compute); in updateLinkedVaryings()