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Searched refs:computeExecutable (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp844 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local
847 false, &computeExecutable)); in loadBinaryShaderExecutables()
849 if (!computeExecutable) in loadBinaryShaderExecutables()
858 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()
1090 D3DComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local
1092 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
1100 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()
1103 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()
1515 ShaderExecutableD3D *computeExecutable = nullptr; in getComputeExecutableForImage2DBindLayout() local
1522 false, CompilerWorkaroundsD3D(), &computeExecutable)); in getComputeExecutableForImage2DBindLayout()
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/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramPipeline.cpp461 const SharedProgramExecutable &computeExecutable = in updateLinkedVaryings() local
463 if (computeExecutable) in updateLinkedVaryings()
466 computeExecutable->getLinkedOutputVaryings(ShaderType::Compute); in updateLinkedVaryings()
468 computeExecutable->getLinkedInputVaryings(ShaderType::Compute); in updateLinkedVaryings()