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Searched refs:computeGUIDPreservedSymbols (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/swiftshader/third_party/llvm-16.0/llvm/lib/LTO/
H A DThinLTOCodeGenerator.cpp303 static void computeGUIDPreservedSymbols(const lto::InputFile &File, in computeGUIDPreservedSymbols() function
317 computeGUIDPreservedSymbols(const lto::InputFile &File, in computeGUIDPreservedSymbols() function
321 computeGUIDPreservedSymbols(File, PreservedSymbols, TheTriple, in computeGUIDPreservedSymbols()
708 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in promote()
759 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in crossModuleImport()
794 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in gatherImportedSummariesForModule()
827 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in emitImports()
866 computeGUIDPreservedSymbols(File, PreservedSymbols, TMBuilder.TheTriple); in internalize()
1038 computeGUIDPreservedSymbols(*M, PreservedSymbols, TMBuilder.TheTriple, in run()
/aosp_15_r20/external/swiftshader/third_party/llvm-10.0/llvm/lib/LTO/
H A DThinLTOCodeGenerator.cpp270 computeGUIDPreservedSymbols(const StringSet<> &PreservedSymbols, in computeGUIDPreservedSymbols() function
643 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in promote()
692 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in crossModuleImport()
725 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in gatherImportedSummariesForModule()
758 auto GUIDPreservedSymbols = computeGUIDPreservedSymbols( in emitImports()
797 computeGUIDPreservedSymbols(PreservedSymbols, TMBuilder.TheTriple); in internalize()
961 computeGUIDPreservedSymbols(PreservedSymbols, TMBuilder.TheTriple); in run()
/aosp_15_r20/external/llvm/lib/LTO/
H A DThinLTOCodeGenerator.cpp182 computeGUIDPreservedSymbols(const StringSet<> &PreservedSymbols, in computeGUIDPreservedSymbols() function
620 computeGUIDPreservedSymbols(PreservedSymbols, TMBuilder.TheTriple); in internalize()
728 computeGUIDPreservedSymbols(PreservedSymbols, TMBuilder.TheTriple); in run()