Searched refs:computeLodFromGradCubeArray (Results 1 – 1 of 1) sorted by relevance
371 inline float computeLodFromGradCubeArray(const ShaderEvalContext &c) in computeLodFromGradCubeArray() function1094 …eCubeArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), computeLodFromGradCubeArray(c)) * in evalTextureCubeArrayGrad()1279 de::max(computeLodFromGradCubeArray(c), p.lodClamp)) * in evalTextureCubeArrayGradClamp()