Searched refs:coverageSampleCount (Results 1 – 1 of 1) sorted by relevance
216 void ApplySampleCoverage(const gl::State &glState, uint32_t coverageSampleCount, uint32_t *maskOut) in ApplySampleCoverage() argument220 uint32_t coverageMask = angle::BitMask<uint32_t>(coverageSampleCount); in ApplySampleCoverage()