Searched refs:create_conversion_shader_async (Results 1 – 1 of 1) sorted by relevance
807 create_conversion_shader_async(void *data, void *gdata, int thread_index) in create_conversion_shader_async() function976 …screen->driver_thread_add_job(screen, async, &async->fence, create_conversion_shader_async, NULL, … in download_texture_compute()983 create_conversion_shader_async(async, NULL, 0); in download_texture_compute()