Searched refs:create_initial_variants_async (Results 1 – 2 of 2) sorted by relevance
470 create_initial_variants_async(void *job, void *gdata, int thread_index) in create_initial_variants_async() function508 create_initial_variants_async, NULL, 0); in etna_create_shader_state()
234 create_initial_variants_async(void *job, void *gdata, int thread_index) in create_initial_variants_async() function405 create_initial_variants_async, NULL, 0); in ir3_shader_state_create()