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Searched refs:create_random_shader (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/skia/tests/graphite/precompile/
H A DPaintParamsKeyTest.cpp89 std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_random_shader(SkRandom*, Recorder*);
600 auto [s, o] = create_random_shader(rand, recorder); in create_coord_clamp_shader()
790 auto [s, o] = create_random_shader(rand, recorder); in create_localmatrix_shader()
808 auto [s, o] = create_random_shader(rand, recorder); in create_colorfilter_shader()
886 auto [dstS, dstO] = create_random_shader(rand, recorder); in create_blend_shader()
892 auto [srcS, srcO] = create_random_shader(rand, recorder); in create_blend_shader()
907 auto [wrappedS, wrappedO] = create_random_shader(rand, recorder); in create_workingCS_shader()
964 std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_random_shader(SkRandom* rand, in create_random_shader() function