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Searched refs:d3d12_video_processor_pool_current_index (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_proc.cpp54 …_spCommandList->Reset(pD3D12Proc->m_spCommandAllocators[d3d12_video_processor_pool_current_index(p… in d3d12_video_processor_begin_frame()
182 …pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].value = pD3D12Pr… in d3d12_video_processor_end_frame()
183 …pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].cmdqueue_fence =… in d3d12_video_processor_end_frame()
184 …nce = (pipe_fence_handle*) &pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(p… in d3d12_video_processor_end_frame()
745 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *pD3D12Proc) in d3d12_video_processor_pool_current_index() function
H A Dd3d12_video_proc.h154 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *codec);