Searched refs:d3d12_video_processor_pool_current_index (Results 1 – 2 of 2) sorted by relevance
54 …_spCommandList->Reset(pD3D12Proc->m_spCommandAllocators[d3d12_video_processor_pool_current_index(p… in d3d12_video_processor_begin_frame()182 …pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].value = pD3D12Pr… in d3d12_video_processor_end_frame()183 …pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].cmdqueue_fence =… in d3d12_video_processor_end_frame()184 …nce = (pipe_fence_handle*) &pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(p… in d3d12_video_processor_end_frame()745 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *pD3D12Proc) in d3d12_video_processor_pool_current_index() function
154 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *codec);