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/aosp_15_r20/external/mesa3d/src/intel/vulkan/grl/gpu/
H A Dmorton_msb_radix_bitonic_sort.h220 uint elements_to_sort = BOTTOM_LEVEL_SORT_THRESHOLD; in DO_Bitonic() local
221 …while ((elements_to_sort >> 1) >= dispatchRecord.count && elements_to_sort >> 1 >= BOTTOM_LEVEL_SO… in DO_Bitonic()
223 elements_to_sort >>= 1; in DO_Bitonic()
226 for (int i = 0; i < elements_to_sort / BOTTOM_LEVEL_SORT_WG_SIZE; i++) in DO_Bitonic()
238 uint k_iterations = elements_to_sort; in DO_Bitonic()
249 for (uint i = 0; i < elements_to_sort / BOTTOM_LEVEL_SORT_WG_SIZE; i++) in DO_Bitonic()
280 for (int i = 0; i < elements_to_sort / BOTTOM_LEVEL_SORT_WG_SIZE; i++) in DO_Bitonic()