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Searched refs:floatToNormalized (Results 1 – 10 of 10) sorted by relevance

/aosp_15_r20/external/angle/src/common/
H A Dmathutil_unittest.cpp671 EXPECT_EQ(floatToNormalized<uint8_t>(0.00f), 0u); in TEST()
672 EXPECT_EQ(floatToNormalized<uint8_t>(0.25f), 64u); in TEST()
673 EXPECT_EQ(floatToNormalized<uint8_t>(0.75f), 191u); in TEST()
674 EXPECT_EQ(floatToNormalized<uint8_t>(1.00f), 255u); in TEST()
677 EXPECT_NEAR(floatToNormalized<uint8_t>(0.50f), 127u, 1); in TEST()
684 EXPECT_EQ(floatToNormalized<int8_t>(-1.00f), -127); in TEST()
685 EXPECT_EQ(floatToNormalized<int8_t>(-0.75f), -95); in TEST()
686 EXPECT_EQ(floatToNormalized<int8_t>(-0.25f), -32); in TEST()
687 EXPECT_EQ(floatToNormalized<int8_t>(+0.00f), 0); in TEST()
688 EXPECT_EQ(floatToNormalized<int8_t>(+0.25f), +32); in TEST()
[all …]
H A Dmathutil.h567 inline T floatToNormalized(float input) in floatToNormalized() function
582 inline T floatToNormalized(float input) in floatToNormalized() function
/aosp_15_r20/external/angle/src/image_util/
H A Dimageformats.cpp28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
59 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
77 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()
96 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
97 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()
117 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
118 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()
138 dst->L = gl::floatToNormalized<4, uint8_t>(src->red); in writeColor()
139 dst->A = gl::floatToNormalized<4, uint8_t>(src->alpha); in writeColor()
172 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
[all …]
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DImage9.cpp801 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal()
802 destPixels[x * 4 + 1] = gl::floatToNormalized<uint8_t>(g); in copyFromRTInternal()
803 destPixels[x * 4 + 2] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal()
804 destPixels[x * 4 + 3] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal()
818 destPixels[x] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal()
833 destPixels[x * 2 + 0] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal()
834 destPixels[x * 2 + 1] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal()
849 destPixels[x] = gl::floatToNormalized<4, uint8_t>(r) | in copyFromRTInternal()
850 (gl::floatToNormalized<4, uint8_t>(a) << 4); in copyFromRTInternal()
874 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal()
[all …]
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/shaders/
H A Dcopy_buffer.metal228 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) |
229 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) |
230 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b));
249 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) |
250 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) |
251 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) |
252 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a));
272 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) |
273 shiftData<5, 6>(floatToNormalized<5, ushort>(color.g)) |
274 shiftData<5, 1>(floatToNormalized<5, ushort>(color.b)) |
[all …]
H A Dcommon.h257 static inline T floatToNormalized(float input) in floatToNormalized() function
271 static inline T floatToNormalized(float input) in floatToNormalized() function
273 return floatToNormalized<sizeof(T) * 8, T>(input); in floatToNormalized()
H A Dmtl_internal_shaders_autogen.metal285 static inline T floatToNormalized(float input)
299 static inline T floatToNormalized(float input)
301 return floatToNormalized<sizeof(T) * 8, T>(input);
1859 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) |
1860 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) |
1861 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b));
1880 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) |
1881 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) |
1882 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) |
1883 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a));
[all …]
/aosp_15_r20/external/angle/src/libANGLE/
H A Dqueryutils.cpp107 outParams[0] = floatToNormalized<GLint>(color.colorF.red); in ConvertFromColor()
108 outParams[1] = floatToNormalized<GLint>(color.colorF.green); in ConvertFromColor()
109 outParams[2] = floatToNormalized<GLint>(color.colorF.blue); in ConvertFromColor()
110 outParams[3] = floatToNormalized<GLint>(color.colorF.alpha); in ConvertFromColor()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.cpp173 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16()
179 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24()
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DTextureMtl.mm180 *dst = gl::floatToNormalized<24, uint32_t>(static_cast<float>(src->depth));