/aosp_15_r20/external/angle/src/common/ |
H A D | mathutil_unittest.cpp | 671 EXPECT_EQ(floatToNormalized<uint8_t>(0.00f), 0u); in TEST() 672 EXPECT_EQ(floatToNormalized<uint8_t>(0.25f), 64u); in TEST() 673 EXPECT_EQ(floatToNormalized<uint8_t>(0.75f), 191u); in TEST() 674 EXPECT_EQ(floatToNormalized<uint8_t>(1.00f), 255u); in TEST() 677 EXPECT_NEAR(floatToNormalized<uint8_t>(0.50f), 127u, 1); in TEST() 684 EXPECT_EQ(floatToNormalized<int8_t>(-1.00f), -127); in TEST() 685 EXPECT_EQ(floatToNormalized<int8_t>(-0.75f), -95); in TEST() 686 EXPECT_EQ(floatToNormalized<int8_t>(-0.25f), -32); in TEST() 687 EXPECT_EQ(floatToNormalized<int8_t>(+0.00f), 0); in TEST() 688 EXPECT_EQ(floatToNormalized<int8_t>(+0.25f), +32); in TEST() [all …]
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H A D | mathutil.h | 567 inline T floatToNormalized(float input) in floatToNormalized() function 582 inline T floatToNormalized(float input) in floatToNormalized() function
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/aosp_15_r20/external/angle/src/image_util/ |
H A D | imageformats.cpp | 28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 59 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 77 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 96 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 97 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 117 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 118 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 138 dst->L = gl::floatToNormalized<4, uint8_t>(src->red); in writeColor() 139 dst->A = gl::floatToNormalized<4, uint8_t>(src->alpha); in writeColor() 172 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor() [all …]
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Image9.cpp | 801 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal() 802 destPixels[x * 4 + 1] = gl::floatToNormalized<uint8_t>(g); in copyFromRTInternal() 803 destPixels[x * 4 + 2] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 804 destPixels[x * 4 + 3] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal() 818 destPixels[x] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 833 destPixels[x * 2 + 0] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 834 destPixels[x * 2 + 1] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal() 849 destPixels[x] = gl::floatToNormalized<4, uint8_t>(r) | in copyFromRTInternal() 850 (gl::floatToNormalized<4, uint8_t>(a) << 4); in copyFromRTInternal() 874 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal() [all …]
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/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/shaders/ |
H A D | copy_buffer.metal | 228 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 229 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) | 230 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b)); 249 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) | 250 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) | 251 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) | 252 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a)); 272 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 273 shiftData<5, 6>(floatToNormalized<5, ushort>(color.g)) | 274 shiftData<5, 1>(floatToNormalized<5, ushort>(color.b)) | [all …]
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H A D | common.h | 257 static inline T floatToNormalized(float input) in floatToNormalized() function 271 static inline T floatToNormalized(float input) in floatToNormalized() function 273 return floatToNormalized<sizeof(T) * 8, T>(input); in floatToNormalized()
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H A D | mtl_internal_shaders_autogen.metal | 285 static inline T floatToNormalized(float input) 299 static inline T floatToNormalized(float input) 301 return floatToNormalized<sizeof(T) * 8, T>(input); 1859 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 1860 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) | 1861 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b)); 1880 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) | 1881 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) | 1882 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) | 1883 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a)); [all …]
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | queryutils.cpp | 107 outParams[0] = floatToNormalized<GLint>(color.colorF.red); in ConvertFromColor() 108 outParams[1] = floatToNormalized<GLint>(color.colorF.green); in ConvertFromColor() 109 outParams[2] = floatToNormalized<GLint>(color.colorF.blue); in ConvertFromColor() 110 outParams[3] = floatToNormalized<GLint>(color.colorF.alpha); in ConvertFromColor()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.cpp | 173 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16() 179 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ |
H A D | TextureMtl.mm | 180 *dst = gl::floatToNormalized<24, uint32_t>(static_cast<float>(src->depth));
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