Searched refs:fragment_code (Results 1 – 3 of 3) sorted by relevance
37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() argument38 : Shader(vertex_code, nullptr, fragment_code) {} in Shader()42 const char* fragment_code) in Shader() argument47 fragment_shader_.CompileOrDie(PreprocessShader(fragment_code).c_str()); in Shader()
30 Shader(const char* vertex_code, const char* fragment_code);33 const char* fragment_code);
93 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in iterate() local97 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in iterate()253 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in iterate() local257 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in iterate()418 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in testVertexFragment() local420 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in testVertexFragment()