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Searched refs:fragment_code (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/cronet/third_party/quic_trace/src/tools/render/
H A Dshader.cc37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() argument
38 : Shader(vertex_code, nullptr, fragment_code) {} in Shader()
42 const char* fragment_code) in Shader() argument
47 fragment_shader_.CompileOrDie(PreprocessShader(fragment_code).c_str()); in Shader()
H A Dshader.h30 Shader(const char* vertex_code, const char* fragment_code);
33 const char* fragment_code);
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderNegativeTests.cpp93 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in iterate() local
97 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in iterate()
253 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in iterate() local
257 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in iterate()
418 std::string fragment_code = tcu::StringTemplate(fragment_source_template).specialize(args); in testVertexFragment() local
420 makeVtxFragSources(vertex_code.c_str(), fragment_code.c_str())); in testVertexFragment()