/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 192 glw::GLuint prepare_program(deqp::Context &context, const glw::GLchar *fragment_shader_code, in prepare_program() argument 205 if (0 != fragment_shader_code) in prepare_program() 207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 6847 const char *const fragment_shader_code = in Setup() local 6911 fragment_shader_code, &is_program_correct); in Setup() 7334 const char *const fragment_shader_code = in Setup() local 7389 fragment_shader_code, &is_program_correct); in Setup() 7996 const char *const fragment_shader_code = in Setup() local 8067 fragment_shader_code, &is_program_correct); in Setup() 9232 const char *fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local 9253 fragment_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage() 9280 geometry_shader_code, fragment_shader_code, &is_program_built); in buildProgramToTestShaderStage() 10322 void prepareProgramDetails(const char *fragment_shader_code, const char *geometry_shader_code, in prepareProgramDetails() argument [all …]
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H A D | gl3cGPUShader5Tests.cpp | 101 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build() argument 107 if (0 != fragment_shader_code) in build() 112 compile(m_fragment_shader_id, fragment_shader_code); in build()
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H A D | gl3cGPUShader5Tests.hpp | 72 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
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H A D | gl3cTextureSwizzleTests.hpp | 53 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
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H A D | gl4cVertexAttrib64BitTest.cpp | 59 …void BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_sha… 95 void Base::BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *verte… in BuildProgram() argument 104 CompileShader(out_fragment_shader_id, fragment_shader_code); in BuildProgram() 2283 static const GLchar *fragment_shader_code = "#version 400\n" in prepareProgram() local 2309 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
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H A D | gl4cGPUShaderFP64Tests.hpp | 53 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, 713 const glw::GLchar *fragment_shader_code, const glw::GLchar *geometry_shader_code,
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H A D | gl3cClipDistance.hpp | 84 …glw::Functions &gl, const std::string &vertex_shader_code, const std::string &fragment_shader_code,
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H A D | gl4cGPUShaderFP64Tests.cpp | 136 …programInfo::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument 155 if (0 != fragment_shader_code) in build() 160 compile(m_fragment_shader_id, fragment_shader_code); in build() 3847 std::string fragment_shader_code; in prepareProgram() local 3898 fragment_shader_code); in prepareProgram() 3908 fragment_shader_code); in prepareProgram() 3977 if (false == fragment_shader_code.empty()) in prepareProgram() 3979 fs_c_str = fragment_shader_code.c_str(); in prepareProgram() 4923 const glw::GLchar *fragment_shader_code, in init() argument 4954 compile(context, m_fragment_shader_id, fragment_shader_code); in init() [all …]
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H A D | gl4cShaderSubroutineTests.cpp | 246 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument 263 if (0 != fragment_shader_code) in build() 268 compile(m_fragment_shader_id, fragment_shader_code); in build() 5391 static const GLchar *fragment_shader_code = in iterate() local 5661 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in iterate() 5959 static const GLchar *fragment_shader_code = "#version 410 core\n" in testAtomic() local 6055 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testAtomic() 6152 static const GLchar *fragment_shader_code = in testImage() local 6241 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testImage() 6369 static const GLchar *fragment_shader_code = "#version 400 core\n" in testSSBO() local [all …]
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H A D | gl3cClipDistance.cpp | 1173 const std::string &fragment_shader_code, in Program() argument 1179 const glw::GLchar *fragment_shader_code_c = (const glw::GLchar *)fragment_shader_code.c_str(); in Program()
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H A D | gl3cTextureSwizzleTests.cpp | 2015 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build() argument 2021 if (0 != fragment_shader_code) in build() 2026 compile(m_fragment_shader_id, fragment_shader_code); in build()
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H A D | gl4cShaderSubroutineTests.hpp | 90 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
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H A D | gl4cShadingLanguage420PackTests.hpp | 266 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
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H A D | gl4cShadingLanguage420PackTests.cpp | 17915 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument 17921 const shaderSource fragment_shader(fragment_shader_code); in build()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.hpp | 142 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
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H A D | glcViewportArrayTests.cpp | 316 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument 333 if (0 != fragment_shader_code) in build() 338 compile(m_fragment_shader_id, fragment_shader_code); in build()
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