Home
last modified time | relevance | path

Searched refs:fragment_shader_code (Results 1 – 17 of 17) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context &context, const glw::GLchar *fragment_shader_code, in prepare_program() argument
205 if (0 != fragment_shader_code) in prepare_program()
207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program()
H A Dgl4cShaderImageLoadStoreTests.cpp6847 const char *const fragment_shader_code = in Setup() local
6911 fragment_shader_code, &is_program_correct); in Setup()
7334 const char *const fragment_shader_code = in Setup() local
7389 fragment_shader_code, &is_program_correct); in Setup()
7996 const char *const fragment_shader_code = in Setup() local
8067 fragment_shader_code, &is_program_correct); in Setup()
9232 const char *fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local
9253 fragment_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage()
9280 geometry_shader_code, fragment_shader_code, &is_program_built); in buildProgramToTestShaderStage()
10322 void prepareProgramDetails(const char *fragment_shader_code, const char *geometry_shader_code, in prepareProgramDetails() argument
[all …]
H A Dgl3cGPUShader5Tests.cpp101 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build() argument
107 if (0 != fragment_shader_code) in build()
112 compile(m_fragment_shader_id, fragment_shader_code); in build()
H A Dgl3cGPUShader5Tests.hpp72 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
H A Dgl3cTextureSwizzleTests.hpp53 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
H A Dgl4cVertexAttrib64BitTest.cpp59 …void BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_sha…
95 void Base::BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *verte… in BuildProgram() argument
104 CompileShader(out_fragment_shader_id, fragment_shader_code); in BuildProgram()
2283 static const GLchar *fragment_shader_code = "#version 400\n" in prepareProgram() local
2309 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
H A Dgl4cGPUShaderFP64Tests.hpp53 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
713 const glw::GLchar *fragment_shader_code, const glw::GLchar *geometry_shader_code,
H A Dgl3cClipDistance.hpp84 …glw::Functions &gl, const std::string &vertex_shader_code, const std::string &fragment_shader_code,
H A Dgl4cGPUShaderFP64Tests.cpp136 …programInfo::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument
155 if (0 != fragment_shader_code) in build()
160 compile(m_fragment_shader_id, fragment_shader_code); in build()
3847 std::string fragment_shader_code; in prepareProgram() local
3898 fragment_shader_code); in prepareProgram()
3908 fragment_shader_code); in prepareProgram()
3977 if (false == fragment_shader_code.empty()) in prepareProgram()
3979 fs_c_str = fragment_shader_code.c_str(); in prepareProgram()
4923 const glw::GLchar *fragment_shader_code, in init() argument
4954 compile(context, m_fragment_shader_id, fragment_shader_code); in init()
[all …]
H A Dgl4cShaderSubroutineTests.cpp246 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument
263 if (0 != fragment_shader_code) in build()
268 compile(m_fragment_shader_id, fragment_shader_code); in build()
5391 static const GLchar *fragment_shader_code = in iterate() local
5661 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in iterate()
5959 static const GLchar *fragment_shader_code = "#version 410 core\n" in testAtomic() local
6055 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testAtomic()
6152 static const GLchar *fragment_shader_code = in testImage() local
6241 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testImage()
6369 static const GLchar *fragment_shader_code = "#version 400 core\n" in testSSBO() local
[all …]
H A Dgl3cClipDistance.cpp1173 const std::string &fragment_shader_code, in Program() argument
1179 const glw::GLchar *fragment_shader_code_c = (const glw::GLchar *)fragment_shader_code.c_str(); in Program()
H A Dgl3cTextureSwizzleTests.cpp2015 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build() argument
2021 if (0 != fragment_shader_code) in build()
2026 compile(m_fragment_shader_id, fragment_shader_code); in build()
H A Dgl4cShaderSubroutineTests.hpp90 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A Dgl4cShadingLanguage420PackTests.hpp266 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A Dgl4cShadingLanguage420PackTests.cpp17915 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument
17921 const shaderSource fragment_shader(fragment_shader_code); in build()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp142 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A DglcViewportArrayTests.cpp316 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() argument
333 if (0 != fragment_shader_code) in build()
338 compile(m_fragment_shader_id, fragment_shader_code); in build()