Searched refs:fragment_shader_input (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 132 const glw::GLchar *const TextureCubeMapArraySamplingTest::fragment_shader_input = "fs_in_color"; member in glcts::TextureCubeMapArraySamplingTest 2134 …stream << interpolation_type << shader_input << color_type << fragment_shader_input << ";" << std:… in getPassThroughFragmentShaderCode() 2248 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getPassThroughTesselationEvaluationShaderCode() 2711 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2716 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2746 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingGeometryShaderCode() 2884 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode() 2889 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode() 2919 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingTesselationEvaluationShaderCode() 2968 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingVertexShaderCode() [all …]
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H A D | esextcTextureCubeMapArraySampling.hpp | 715 static const glw::GLchar *const fragment_shader_input; member in glcts::TextureCubeMapArraySamplingTest
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