Searched refs:fragment_shader_shading_rate_interlock (Results 1 – 3 of 3) sorted by relevance
260 pub fragment_shader_shading_rate_interlock: bool, field1842 if self.fragment_shader_shading_rate_interlock { in check_requirements()1843 if !supported.fragment_shader_shading_rate_interlock { in check_requirements()4347 fragment_shader_shading_rate_interlock: false, in empty()4723 fragment_shader_shading_rate_interlock: true, in all()5143 || (self.fragment_shader_shading_rate_interlock in intersects()5144 && other.fragment_shader_shading_rate_interlock) in intersects()5624 && (self.fragment_shader_shading_rate_interlock in contains()5625 || !other.fragment_shader_shading_rate_interlock) in contains()6172 fragment_shader_shading_rate_interlock: self.fragment_shader_shading_rate_interlock in union()[all …]
1067 .fragment_shader_shading_rate_interlock in check_spirv_capability()
43195 pub fragment_shader_shading_rate_interlock: Bool32, field43205 fragment_shader_shading_rate_interlock: Bool32::default(), in default()43265 pub fn fragment_shader_shading_rate_interlock( in fragment_shader_shading_rate_interlock() method43267 fragment_shader_shading_rate_interlock: bool, in fragment_shader_shading_rate_interlock()43269 self.inner.fragment_shader_shading_rate_interlock = in fragment_shader_shading_rate_interlock()43270 fragment_shader_shading_rate_interlock.into(); in fragment_shader_shading_rate_interlock()