Searched refs:fully_covered_fragment_shader_input_variable (Results 1 – 2 of 2) sorted by relevance
146 pub fully_covered_fragment_shader_input_variable: Option<bool>, field944 …uffer_stencil_sample_counts : Default :: default () , fully_covered_fragment_shader_input_variable… in default()949 …fully_covered_fragment_shader_input_variable : [properties_ffi . properties_conservative_rasteriza… in from()
28851 pub fully_covered_fragment_shader_input_variable: Bool32, field28867 fully_covered_fragment_shader_input_variable: Bool32::default(), in default()28960 pub fn fully_covered_fragment_shader_input_variable( in fully_covered_fragment_shader_input_variable() method28962 fully_covered_fragment_shader_input_variable: bool, in fully_covered_fragment_shader_input_variable()28964 self.inner.fully_covered_fragment_shader_input_variable = in fully_covered_fragment_shader_input_variable()28965 fully_covered_fragment_shader_input_variable.into(); in fully_covered_fragment_shader_input_variable()