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Searched refs:fully_covered_fragment_shader_input_variable (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/out/
Dproperties.rs146 pub fully_covered_fragment_shader_input_variable: Option<bool>, field
944 …uffer_stencil_sample_counts : Default :: default () , fully_covered_fragment_shader_input_variable in default()
949fully_covered_fragment_shader_input_variable : [properties_ffi . properties_conservative_rasteriza… in from()
/aosp_15_r20/external/rust/android-crates-io/crates/ash/src/vk/
Ddefinitions.rs28851 pub fully_covered_fragment_shader_input_variable: Bool32, field
28867 fully_covered_fragment_shader_input_variable: Bool32::default(), in default()
28960 pub fn fully_covered_fragment_shader_input_variable( in fully_covered_fragment_shader_input_variable() method
28962 fully_covered_fragment_shader_input_variable: bool, in fully_covered_fragment_shader_input_variable()
28964 self.inner.fully_covered_fragment_shader_input_variable = in fully_covered_fragment_shader_input_variable()
28965 fully_covered_fragment_shader_input_variable.into(); in fully_covered_fragment_shader_input_variable()