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Searched refs:gShaderProgramMap (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/src/tests/capture_tests/expected/
H A DCapturedTest_MultiFrame_ES3_Vulkan_shared.cpp36 glShaderSource(gShaderProgramMap[11], 1, glShaderSource_string_0, 0); in SetupReplayContextShared()
37 glCompileShader(gShaderProgramMap[11]); in SetupReplayContextShared()
38 glAttachShader(gShaderProgramMap[8], gShaderProgramMap[11]); in SetupReplayContextShared()
40 glShaderSource(gShaderProgramMap[12], 1, glShaderSource_string_1, 0); in SetupReplayContextShared()
41 glCompileShader(gShaderProgramMap[12]); in SetupReplayContextShared()
42 glAttachShader(gShaderProgramMap[8], gShaderProgramMap[12]); in SetupReplayContextShared()
43 glBindAttribLocation(gShaderProgramMap[8], 0, "a_position"); in SetupReplayContextShared()
44 glBindAttribLocation(gShaderProgramMap[8], 1, "a_texCoord"); in SetupReplayContextShared()
45 glLinkProgram(gShaderProgramMap[8]); in SetupReplayContextShared()
47 glUseProgram(gShaderProgramMap[8]); in SetupReplayContextShared()
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H A DCapturedTest_MultiFrame_ES3_Vulkan_001.cpp43 glUseProgram(gShaderProgramMap[0]); in SetupReplayContext1()
58 glUseProgram(gShaderProgramMap[8]); in ReplayFrame1()
82 …glShaderSource(gShaderProgramMap[12], 1, glShaderSource_string_0, (const GLint *)&gBinaryData[176]… in ReplayFrame2()
83 glCompileShader(gShaderProgramMap[12]); in ReplayFrame2()
84 glAttachShader(gShaderProgramMap[11], gShaderProgramMap[12]); in ReplayFrame2()
85 …glShaderSource(gShaderProgramMap[13], 1, glShaderSource_string_1, (const GLint *)&gBinaryData[192]… in ReplayFrame2()
86 glCompileShader(gShaderProgramMap[13]); in ReplayFrame2()
87 glAttachShader(gShaderProgramMap[11], gShaderProgramMap[13]); in ReplayFrame2()
88 glLinkProgram(gShaderProgramMap[11]); in ReplayFrame2()
90 glGetAttribLocation(gShaderProgramMap[11], "a_position"); in ReplayFrame2()
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H A DCapturedTest_ActiveTextures_ES3_Vulkan_shared.cpp51 glShaderSource(gShaderProgramMap[4], 1, glShaderSource_string_0, 0); in SetupReplayContextShared()
52 glCompileShader(gShaderProgramMap[4]); in SetupReplayContextShared()
53 glAttachShader(gShaderProgramMap[1], gShaderProgramMap[4]); in SetupReplayContextShared()
55 glShaderSource(gShaderProgramMap[5], 1, glShaderSource_string_1, 0); in SetupReplayContextShared()
56 glCompileShader(gShaderProgramMap[5]); in SetupReplayContextShared()
57 glAttachShader(gShaderProgramMap[1], gShaderProgramMap[5]); in SetupReplayContextShared()
58 glBindAttribLocation(gShaderProgramMap[1], 0, "a_position"); in SetupReplayContextShared()
59 glBindAttribLocation(gShaderProgramMap[1], 1, "a_texCoord"); in SetupReplayContextShared()
60 glLinkProgram(gShaderProgramMap[1]); in SetupReplayContextShared()
63 glUseProgram(gShaderProgramMap[1]); in SetupReplayContextShared()
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H A DCapturedTest_ActiveTextures_ES3_Vulkan_001.cpp11 glUseProgram(gShaderProgramMap[1]); in SetupReplayContext3()
25 glGetAttribLocation(gShaderProgramMap[1], "a_position"); in ReplayFrame1()
41 glGetAttribLocation(gShaderProgramMap[1], "a_position"); in ReplayFrame1()
/aosp_15_r20/external/angle/util/capture/
H A Dframe_capture_replay_autogen.cpp32 gShaderProgramMap[captures[1].value.GLuintVal]); in ReplayTraceFunctionCall()
36 gShaderProgramMap[captures[1].value.GLuintVal]); in ReplayTraceFunctionCall()
48 glAttachShader(gShaderProgramMap[captures[0].value.GLuintVal], in ReplayTraceFunctionCall()
49 gShaderProgramMap[captures[1].value.GLuintVal]); in ReplayTraceFunctionCall()
68 glBindAttribLocation(gShaderProgramMap[captures[0].value.GLuintVal], in ReplayTraceFunctionCall()
85 glBindFragDataLocationEXT(gShaderProgramMap[captures[0].value.GLuintVal], in ReplayTraceFunctionCall()
91 gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, in ReplayTraceFunctionCall()
134 gShaderProgramMap[captures[0].value.GLuintVal], in ReplayTraceFunctionCall()
379 glCompileShader(gShaderProgramMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()
642 glDeleteProgram(gShaderProgramMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()
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H A Dtrace_fixture.cpp86 GLuint mappedProgramID = gShaderProgramMap[program]; in UpdateUniformLocation()
107 glUniformBlockBinding(gShaderProgramMap[program], in UniformBlockBinding()
108 gUniformBlockIndexes[gShaderProgramMap[program]][uniformblockIndex], in UniformBlockBinding()
134 GLuint *gShaderProgramMap; variable
314 gShaderProgramMap = AllocateZeroedUints(maxShaderProgram); in InitializeReplay()
340 delete[] gShaderProgramMap; in FinishReplay()
474 UpdateResourceMap(gShaderProgramMap, id, readBufferOffset); in UpdateShaderProgramID()
550 gShaderProgramMap[shaderProgram] = glCreateShader(shaderType); in CreateShader()
555 gShaderProgramMap[shaderProgram] = glCreateProgram(); in CreateProgram()
563 gShaderProgramMap[shaderProgram] = glCreateShaderProgramv(type, count, strings); in CreateShaderProgramv()
H A Dtrace_fixture.h98 extern GLuint *gShaderProgramMap;
H A Dtrace_interpreter.cpp1041 return gShaderProgramMap[key]; in GetResourceIDMapValue()