Searched refs:getBlockStorageString (Results 1 – 3 of 3) sorted by relevance
338 ssboFunction.functionName += "_" + TString(getBlockStorageString(storage)); in registerShaderStorageBlockFunction()
1585 inline const char *getBlockStorageString(TLayoutBlockStorage bsq) in getBlockStorageString() function
1792 getBlockStorageString(layoutQualifier.blockStorage)); in declarationQualifierErrorCheck()5147 getBlockStorageString(fieldLayoutQualifier.blockStorage)); in addInterfaceBlock()