Searched refs:getGeometryShaderOutputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance
215 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false) in initPrograms()271 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false) in generateGeometryShader()
358 static inline const char *getGeometryShaderOutputPrimitiveTypeShaderName(const TessPrimitiveType ty… in getGeometryShaderOutputPrimitiveTypeShaderName() function
388 … << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) in addDefaultPrograms()