Searched refs:getLinkedProgramExecutable (Results 1 – 9 of 9) sorted by relevance
564 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArrays()585 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstanced()615 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElements()637 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstanced()670 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstancedBaseInstance()706 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
1491 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysGeneral()1539 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedGeneral()1561 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsGeneral()1612 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedGeneral()1635 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedBaseInstanceGeneral()1671 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
156 context ? context->getState().getLinkedProgramExecutable(context) : nullptr; in begin()
487 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferMaskMatch()503 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()515 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateVertexShaderAttributeTypeMatch()899 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()1010 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
897 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable() function
3123 context->getState().getLinkedProgramExecutable(context); in ValidateBeginTransformFeedback()4413 context, context->getState().getLinkedProgramExecutable(context))) in ValidateResumeTransformFeedback()
1367 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDispatchCompute()
2306 const ProgramExecutable *executable = glState.getLinkedProgramExecutable(context); in formsRenderingFeedbackLoopWith()
6755 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawArraysInstancedBaseInstance()6808 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawElementsInstancedBaseVertexBaseInstance()