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Searched refs:getLinkedProgramExecutable (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp564 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArrays()
585 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstanced()
615 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElements()
637 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstanced()
670 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstancedBaseInstance()
706 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A Drenderer_utils.cpp1491 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysGeneral()
1539 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedGeneral()
1561 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsGeneral()
1612 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedGeneral()
1635 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedBaseInstanceGeneral()
1671 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/aosp_15_r20/external/angle/src/libANGLE/
H A DTransformFeedback.cpp156 context ? context->getState().getLinkedProgramExecutable(context) : nullptr; in begin()
H A DvalidationES.cpp487 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferMaskMatch()
503 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()
515 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateVertexShaderAttributeTypeMatch()
899 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()
1010 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
H A DState.h897 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable() function
H A DvalidationES3.cpp3123 context->getState().getLinkedProgramExecutable(context); in ValidateBeginTransformFeedback()
4413 context, context->getState().getLinkedProgramExecutable(context))) in ValidateResumeTransformFeedback()
H A DvalidationES31.cpp1367 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDispatchCompute()
H A DFramebuffer.cpp2306 const ProgramExecutable *executable = glState.getLinkedProgramExecutable(context); in formsRenderingFeedbackLoopWith()
H A DContext.cpp6755 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawArraysInstancedBaseInstance()
6808 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawElementsInstancedBaseVertexBaseInstance()