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Searched refs:getProgramExecutable (Results 1 – 25 of 26) sorted by relevance

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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DContextGL.cpp264 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
303 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
349 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArrays()
377 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstanced()
391 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
472 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstancedBaseInstance()
514 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElements()
547 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElementsBaseVertex()
579 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstanced()
600 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstancedBaseVertex()
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H A DStateManagerGL.cpp975 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1016 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramStorageBufferBindings()
1045 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramUniformBufferBindings()
1080 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramAtomicCounterBufferBindings()
1109 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2264 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2286 ANGLE_TRY(propagateProgramToVAO(context, state.getProgramExecutable(), in syncState()
2335 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2467 state.getProgramExecutable(), in syncState()
2476 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
H A DTransformFeedbackGL.cpp46 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in begin()
H A DFramebufferGL.cpp1448 context->getState().getProgramExecutable(), getState()); in syncState()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp1626 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw()
1895 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch()
1931 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
2018 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2141 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()
2154 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()
2155 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline()
2379 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in switchOutReadOnlyDepthStencilMode()
2505 vk::GetProgramFramebufferFetchMode(mState.getProgramExecutable()); in handleDirtyGraphicsRenderPass()
2530 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
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H A DTransformFeedbackVk.cpp102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
207 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A DContextWgpu.cpp1036 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in setupDraw()
1047 context, mState.getProgramExecutable()->getActiveAttribLocationsMask(), in setupDraw()
1134 ASSERT(mState.getProgramExecutable() != nullptr); in handleDirtyRenderPipelineDesc()
1135 ProgramExecutableWgpu *executable = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyRenderPipelineDesc()
1277 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyBindGroups()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DVertexArray11.cpp151 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in syncStateForDraw()
254 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
H A DInputLayoutCache.cpp122 gl::ProgramExecutable *executable = state.getProgramExecutable(); in getInputLayout()
H A DContext11.cpp972 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDrawCallProgramRecompilation()
1047 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDispatchCallProgramRecompilation()
H A DRenderer11.cpp4171 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchCompute()
4186 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchComputeIndirect()
4393 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in markTypedBufferUsage()
4413 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in markRawBufferUsage()
H A DStateManager11.cpp1187 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
3691 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForShaderStorageBuffers()
3773 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForAtomicCounterBuffers()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DRendererD3D.cpp50 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize(); in skipDraw()
H A DFramebufferD3D.cpp314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
H A DVertexDataManager.cpp251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DTransformFeedbackMtl.mm82 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
H A DVertexArrayMtl.mm366 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
481 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
H A DContextMtl.h218 const ProgramExecutableMtl *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
H A DContextMtl.mm1111 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable();
1324 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
1714 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
2737 const gl::ProgramExecutable *executable = glState.getProgramExecutable();
H A DProgramExecutableMtl.mm1481 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1402 state.getProgramExecutable(), first, instances, in applyVertexBuffer()
1798 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in applyShaders()
3140 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawElements()
3174 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawArrays()
3285 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in applyTextures()
/aosp_15_r20/external/angle/src/libANGLE/
H A DContext.cpp10329 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
10339 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
10379 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
10573 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
10721 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
10736 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
10759 context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
10760 context->getState().getProgramExecutable()->hasVertexShader()); in updateCanDraw()
H A DState.h885 ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); } in getProgramExecutable() function
H A DvalidationES31.cpp1406 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
H A DvalidationES.cpp4403 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4632 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()

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