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Searched refs:getSamplerFormatForTextureUnitIndex (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramExecutable.h303 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex() function
H A DState.cpp2527 mExecutable->getSamplerFormatForTextureUnitIndex(textureIndex), samplerState)) in setActiveTextureDirty()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp371 const gl::SamplerFormat format = executable.getSamplerFormatForTextureUnitIndex(textureUnit); in IsStencilSamplerBinding()
7590 context, textureType, executable->getSamplerFormatForTextureUnitIndex(textureUnit), in updateActiveTextures()