Searched refs:getSamplerFormatForTextureUnitIndex (Results 1 – 3 of 3) sorted by relevance
303 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex() function
2527 mExecutable->getSamplerFormatForTextureUnitIndex(textureIndex), samplerState)) in setActiveTextureDirty()
371 const gl::SamplerFormat format = executable.getSamplerFormatForTextureUnitIndex(textureUnit); in IsStencilSamplerBinding()7590 context, textureType, executable->getSamplerFormatForTextureUnitIndex(textureUnit), in updateActiveTextures()