Searched refs:getShaderProgramExecutable (Results 1 – 5 of 5) sorted by relevance
132 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateExecutableTextures()148 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateExecutableSpecConstUsageBits()254 getShaderProgramExecutable(shaderType) != shaderProgram->getSharedExecutable())) in useProgramStages()281 if (getShaderProgramExecutable(shaderType)) in updateLinkedShaderStages()293 getShaderProgramExecutable(ShaderType::Vertex); in updateExecutableAttributes()324 getShaderProgramExecutable(lastVertexProcessingStage); in updateTransformFeedbackMembers()343 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateShaderStorageBlocks()368 const SharedProgramExecutable &programExecutable = getShaderProgramExecutable(shaderType); in updateImageBindings()387 getShaderProgramExecutable(ShaderType::Geometry); in updateExecutableGeometryProperties()407 getShaderProgramExecutable(ShaderType::TessControl); in updateExecutableTessellationProperties()[all …]
65 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable() function158 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable() function160 return mState.getShaderProgramExecutable(shaderType); in getShaderProgramExecutable()
1648 const SharedProgramExecutable &executable = state.getShaderProgramExecutable(shaderType); in initForProgramPipeline()
4153 programPipeline->getShaderProgramExecutable(shaderType); in ValidateProgramPipelineDrawStates()
59 mState.getShaderProgramExecutable(shaderType); in link()81 mState.getShaderProgramExecutable(shaderType); in link()