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Searched refs:getShadowSamplingFunctionCall (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp2379getShadowSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode()
2512getShadowSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, 0, in getSamplingFragmentShaderCode()
2715getShadowSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, "… in getSamplingGeometryShaderCode()
2799getShadowSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, in getSamplingTesselationControlShaderCode()
2888getShadowSamplingFunctionCall(sampling_function, color_type, n_components, prev_stage_output, "0", in getSamplingTesselationEvaluationShaderCode()
2972getShadowSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_input, 0, in getSamplingVertexShaderCode()
3030 void TextureCubeMapArraySamplingTest::getShadowSamplingFunctionCall( in getShadowSamplingFunctionCall() function in glcts::TextureCubeMapArraySamplingTest
H A DesextcTextureCubeMapArraySampling.hpp639 …void getShadowSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar *color_ty…