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Searched refs:getVertexExecutableForCachedInputLayout (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp215 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, &shader, in createInputLayout()
H A DContext11.cpp997 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(this, mRenderer, in triggerDrawCallProgramRecompilation()
H A DStateManager11.cpp3026 ANGLE_TRY(mExecutableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, in syncProgram()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.h372 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
H A DProgramD3D.cpp340 mResult = mExecutable->getVertexExecutableForCachedInputLayout( in operator ()()
H A DProgramExecutableD3D.cpp1330 angle::Result ProgramExecutableD3D::getVertexExecutableForCachedInputLayout( in getVertexExecutableForCachedInputLayout() function in rx::ProgramExecutableD3D
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1803 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context9, renderer, &vertexExe, in applyShaders()