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Searched refs:gl_InvocationID (Results 1 – 25 of 148) sorted by relevance

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/aosp_15_r20/external/deqp/data/gles31/shaders/es32/
H A Dlinkage_tessellation_varying_types.test46 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
99 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
152 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
205 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
258 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
311 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
364 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
417 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
470 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
523 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation.test49 tc_out[gl_InvocationID] = tc_in[gl_InvocationID].x;
103 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
157 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
210 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
263 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
316 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
368 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
516 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
569 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
625 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_geometry_varying_types.test46 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
114 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
182 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
250 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
318 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
386 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
454 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
522 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
590 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
658 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_uniform_types.test44 tc_out[gl_InvocationID] = val0;
95 tc_out[gl_InvocationID] = val0;
146 tc_out[gl_InvocationID] = val0;
197 tc_out[gl_InvocationID] = val0;
248 tc_out[gl_InvocationID] = val0;
299 tc_out[gl_InvocationID] = val0;
350 tc_out[gl_InvocationID] = val0;
401 tc_out[gl_InvocationID] = val0;
452 tc_out[gl_InvocationID] = val0;
503 tc_out[gl_InvocationID] = val0;
[all …]
H A Dlinkage_tessellation_geometry.test49 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
117 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
186 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
255 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
325 tc_out[gl_InvocationID] = sharedVaringName[gl_InvocationID];
393 …tc_out[gl_InvocationID] = 2.0 * sharedVaringName[gl_InvocationID].x - sharedVaringName[gl_Invocati…
461 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
534 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
/aosp_15_r20/external/deqp/data/gles31/shaders/es31/
H A Dlinkage_tessellation_varying_types.test29 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
83 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
137 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
191 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
245 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
299 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
353 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
407 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
461 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
515 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation.test32 tc_out[gl_InvocationID] = tc_in[gl_InvocationID].x;
87 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
142 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
196 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
250 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
304 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
357 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
508 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
562 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
619 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_geometry_varying_types.test30 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
100 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
170 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
240 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
310 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
380 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
450 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
520 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
590 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
660 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_uniform_types.test27 tc_out[gl_InvocationID] = val0;
79 tc_out[gl_InvocationID] = val0;
131 tc_out[gl_InvocationID] = val0;
183 tc_out[gl_InvocationID] = val0;
235 tc_out[gl_InvocationID] = val0;
287 tc_out[gl_InvocationID] = val0;
339 tc_out[gl_InvocationID] = val0;
391 tc_out[gl_InvocationID] = val0;
443 tc_out[gl_InvocationID] = val0;
495 tc_out[gl_InvocationID] = val0;
[all …]
H A Dlinkage_tessellation_geometry.test33 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
103 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
174 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
245 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
317 tc_out[gl_InvocationID] = sharedVaringName[gl_InvocationID];
387 …tc_out[gl_InvocationID] = 2.0 * sharedVaringName[gl_InvocationID].x - sharedVaringName[gl_Invocati…
457 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
532 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
/aosp_15_r20/external/deqp/data/gles31/shaders/gl45/
H A Dlinkage_tessellation_varying_types.test46 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
99 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
152 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
205 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
258 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
311 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
364 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
417 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
470 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
523 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation.test49 tc_out[gl_InvocationID] = tc_in[gl_InvocationID].x;
103 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
156 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
209 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
262 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
317 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
370 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
426 tc_out[gl_InvocationID] = tc_in[gl_InvocationID];
427 tc_out_unused[gl_InvocationID] = tc_in[gl_InvocationID] + 1.0;
480 tc_out[gl_InvocationID] = sharedVaringName[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_geometry_varying_types.test46 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
114 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
182 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
250 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
318 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
386 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
454 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
522 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
590 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
658 tc_out[gl_InvocationID] = vtx_var[gl_InvocationID];
[all …]
H A Dlinkage_tessellation_uniform_types.test44 tc_out[gl_InvocationID] = val0;
95 tc_out[gl_InvocationID] = val0;
146 tc_out[gl_InvocationID] = val0;
197 tc_out[gl_InvocationID] = val0;
248 tc_out[gl_InvocationID] = val0;
299 tc_out[gl_InvocationID] = val0;
350 tc_out[gl_InvocationID] = val0;
401 tc_out[gl_InvocationID] = val0;
452 tc_out[gl_InvocationID] = val0;
503 tc_out[gl_InvocationID] = val0;
[all …]
H A Dlinkage_tessellation_geometry.test49 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
117 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
185 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
255 tc_out[gl_InvocationID] = sharedVaringName[gl_InvocationID];
323 …tc_out[gl_InvocationID] = 2.0 * sharedVaringName[gl_InvocationID].x - sharedVaringName[gl_Invocati…
391 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
464 tc_out[gl_InvocationID] = vtx_out[gl_InvocationID];
/aosp_15_r20/external/angle/third_party/glslang/src/Test/
H A D320.tesc29 int iid = gl_InvocationID;
31 gl_out[gl_InvocationID].gl_Position = p;
32 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
33 gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
105 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
152 outa[gl_InvocationID] = 2;
153 outa[1] = 2; // ERROR, not gl_InvocationID
154 gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
157 outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
158 outputtingOutparam(outa[gl_InvocationID]);
[all …]
H A D310.tesc31 int iid = gl_InvocationID;
33 gl_out[gl_InvocationID].gl_Position = p;
34 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
35 gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
115 gl_out[gl_InvocationID].gl_PointSize = ps;
175 outa[gl_InvocationID] = 2;
176 outa[1] = 2; // ERROR, not gl_InvocationID
177 gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
180 outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
181 outputtingOutparam(outa[gl_InvocationID]);
[all …]
H A Dspv.debuginfo.glsl.tesc85 vec4 pos = gl_in[gl_InvocationID].gl_Position;
100 if (gl_InvocationID == 0)
137 gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
138 outNormal[gl_InvocationID] = inNormal[gl_InvocationID];
139 outUV[gl_InvocationID] = inUV[gl_InvocationID];
/aosp_15_r20/external/deqp-deps/glslang/Test/
D320.tesc29 int iid = gl_InvocationID;
31 gl_out[gl_InvocationID].gl_Position = p;
32 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
33 gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
105 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
152 outa[gl_InvocationID] = 2;
153 outa[1] = 2; // ERROR, not gl_InvocationID
154 gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
157 outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
158 outputtingOutparam(outa[gl_InvocationID]);
[all …]
D310.tesc31 int iid = gl_InvocationID;
33 gl_out[gl_InvocationID].gl_Position = p;
34 gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
35 gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
115 gl_out[gl_InvocationID].gl_PointSize = ps;
175 outa[gl_InvocationID] = 2;
176 outa[1] = 2; // ERROR, not gl_InvocationID
177 gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
180 outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
181 outputtingOutparam(outa[gl_InvocationID]);
[all …]
/aosp_15_r20/external/deqp/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/spirv1p4/entrypoint/
H A Dtess_con_ssbo_entry_point.amber27 ; #define ID gl_InvocationID
42 …OpEntryPoint TessellationControl %main "main" %gl_out %gl_InvocationID %gl_in %tse_color %_ %tsc_c…
53 OpName %gl_InvocationID "gl_InvocationID"
70 OpDecorate %gl_InvocationID BuiltIn InvocationId
111 %gl_InvocationID = OpVariable %_ptr_Input_int Input
132 %19 = OpLoad %int %gl_InvocationID
133 %26 = OpLoad %int %gl_InvocationID
138 %35 = OpLoad %int %gl_InvocationID
139 %36 = OpLoad %int %gl_InvocationID
H A Dtess_con_pc_entry_point.amber31 ; #define ID gl_InvocationID
41 …OpEntryPoint TessellationControl %main "main" %gl_out %gl_InvocationID %gl_in %tse_color %pc %tsc_…
52 OpName %gl_InvocationID "gl_InvocationID"
69 OpDecorate %gl_InvocationID BuiltIn InvocationId
108 %gl_InvocationID = OpVariable %_ptr_Input_int Input
129 %19 = OpLoad %int %gl_InvocationID
130 %26 = OpLoad %int %gl_InvocationID
135 %35 = OpLoad %int %gl_InvocationID
136 %36 = OpLoad %int %gl_InvocationID
H A Dtess_con_ubo_entry_point.amber27 ; #define ID gl_InvocationID
42 …OpEntryPoint TessellationControl %main "main" %gl_out %gl_InvocationID %gl_in %tse_color %_ %tsc_c…
53 OpName %gl_InvocationID "gl_InvocationID"
70 OpDecorate %gl_InvocationID BuiltIn InvocationId
111 %gl_InvocationID = OpVariable %_ptr_Input_int Input
132 %19 = OpLoad %int %gl_InvocationID
133 %26 = OpLoad %int %gl_InvocationID
138 %35 = OpLoad %int %gl_InvocationID
139 %36 = OpLoad %int %gl_InvocationID
/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/
H A Dspv.debuginfo.glsl.geom.out77 outNormal = mat3(ubo.modelview[gl_InvocationID]) * inNormal[i];
81 vec4 worldPos = (ubo.modelview[gl_InvocationID] * pos);
83 vec3 lPos = vec3(ubo.modelview[gl_InvocationID] * ubo.lightPos);
87 gl_Position = ubo.projection[gl_InvocationID] * worldPos;
90 gl_ViewportIndex = gl_InvocationID;
107 100: String "gl_InvocationID"
134 Name 98 "gl_InvocationID"
171 Decorate 98(gl_InvocationID) BuiltIn InvocationId
252 98(gl_InvocationID): 96(ptr) Variable Input
253 …emantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 100 30 18 67 12 21 100 98(gl_InvocationID) 68
[all …]
/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/
Dspv.debuginfo.glsl.geom.out77 outNormal = mat3(ubo.modelview[gl_InvocationID]) * inNormal[i];
81 vec4 worldPos = (ubo.modelview[gl_InvocationID] * pos);
83 vec3 lPos = vec3(ubo.modelview[gl_InvocationID] * ubo.lightPos);
87 gl_Position = ubo.projection[gl_InvocationID] * worldPos;
90 gl_ViewportIndex = gl_InvocationID;
107 100: String "gl_InvocationID"
134 Name 98 "gl_InvocationID"
171 Decorate 98(gl_InvocationID) BuiltIn InvocationId
252 98(gl_InvocationID): 96(ptr) Variable Input
253 …emantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 100 30 18 67 12 21 100 98(gl_InvocationID) 68
[all …]

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