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Searched refs:initializeMultisampleTextureToBlack (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.h262 angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
H A DContext11.cpp1102 angle::Result Context11::initializeMultisampleTextureToBlack(const gl::Context *context, in initializeMultisampleTextureToBlack() function in rx::Context11
/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A Drenderer_utils.h222 virtual angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
H A Drenderer_utils.cpp813 ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get())); in getIncompleteTexture()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.h763 angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
H A DContextVk.cpp8674 angle::Result ContextVk::initializeMultisampleTextureToBlack(const gl::Context *context, in initializeMultisampleTextureToBlack() function in rx::ContextVk