Searched refs:inputTypeToGLString (Results 1 – 5 of 5) sorted by relevance
148 std::string inputTypeToGLString(const vk::VkPrimitiveTopology &inputType);
196 src << "layout(" << inputTypeToGLString(m_primitiveType) << ") in;\n" in shaderGeometry()
306 std::string inputTypeToGLString(const VkPrimitiveTopology &inputType) in inputTypeToGLString() function
140 std::string inputTypeToGLString(rr::GeometryShaderInputType inputType) in inputTypeToGLString() function336 str << "layout(" << inputTypeToGLString(inputType) << ") in;\n"; in genGeometrySource()7051 … inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + in init()7054 … inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + in init()
109 std::string inputTypeToGLString(const VkPrimitiveTopology &inputType) in inputTypeToGLString() function4050 … << "layout(" << inputTypeToGLString(m_parametersGraphic.primitiveTopology) << ") in;\n" in initPrograms()