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Searched refs:logicalImageUnit (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp408 D3DImage::D3DImage() : active(false), logicalImageUnit(0) {} in D3DImage()
542 stream->readInt(&image.logicalImageUnit); in load()
551 stream->readInt(&image.logicalImageUnit); in load()
919 stream->writeInt(mImages[shaderType][imageIndex].logicalImageUnit); in save()
926 stream->writeInt(mReadonlyImages[shaderType][imageIndex].logicalImageUnit); in save()
1276 GLint logicalImageUnit = -1; in getImageMapping() local
1281 logicalImageUnit = mReadonlyImages[type][imageIndex].logicalImageUnit; in getImageMapping()
1285 logicalImageUnit = mImages[type][imageIndex].logicalImageUnit; in getImageMapping()
1288 if (logicalImageUnit >= 0 && logicalImageUnit < caps.maxImageUnits) in getImageMapping()
1290 return logicalImageUnit; in getImageMapping()
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H A DProgramExecutableD3D.h235 GLint logicalImageUnit; member