Searched refs:logicalImageUnit (Results 1 – 2 of 2) sorted by relevance
408 D3DImage::D3DImage() : active(false), logicalImageUnit(0) {} in D3DImage()542 stream->readInt(&image.logicalImageUnit); in load()551 stream->readInt(&image.logicalImageUnit); in load()919 stream->writeInt(mImages[shaderType][imageIndex].logicalImageUnit); in save()926 stream->writeInt(mReadonlyImages[shaderType][imageIndex].logicalImageUnit); in save()1276 GLint logicalImageUnit = -1; in getImageMapping() local1281 logicalImageUnit = mReadonlyImages[type][imageIndex].logicalImageUnit; in getImageMapping()1285 logicalImageUnit = mImages[type][imageIndex].logicalImageUnit; in getImageMapping()1288 if (logicalImageUnit >= 0 && logicalImageUnit < caps.maxImageUnits) in getImageMapping()1290 return logicalImageUnit; in getImageMapping()[all …]
235 GLint logicalImageUnit; member