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Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp405 D3DSampler::D3DSampler() : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in D3DSampler()
524 stream->readInt(&sampler.logicalTextureUnit); in load()
905 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()
1193 GLint logicalTextureUnit = -1; in getSamplerMapping() local
1202 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()
1205 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()
1207 return logicalTextureUnit; in getSamplerMapping()
1264 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()
2159 sampler->logicalTextureUnit = 0; in AssignSamplers()
H A DProgramExecutableD3D.h227 GLint logicalTextureUnit; member