Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance
405 D3DSampler::D3DSampler() : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in D3DSampler()524 stream->readInt(&sampler.logicalTextureUnit); in load()905 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()1193 GLint logicalTextureUnit = -1; in getSamplerMapping() local1202 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()1205 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()1207 return logicalTextureUnit; in getSamplerMapping()1264 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()2159 sampler->logicalTextureUnit = 0; in AssignSamplers()
227 GLint logicalTextureUnit; member