Searched refs:lp_fragment_shader_variant (Results 1 – 22 of 22) sorted by relevance
140 struct lp_fragment_shader_variant *base;144 struct lp_fragment_shader_variant struct231 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant);234 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant);239 struct lp_fragment_shader_variant *variant);242 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);248 lp_linear_check_variant(struct lp_fragment_shader_variant *variant);269 struct lp_fragment_shader_variant *variant);273 struct lp_fragment_shader_variant **ptr, in lp_fs_variant_reference()274 struct lp_fragment_shader_variant *variant) in lp_fs_variant_reference()[all …]
86 const struct lp_fragment_shader_variant *variant = state->variant; in lp_fs_linear_run()220 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_a()265 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_b()288 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()375 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
41 struct lp_fragment_shader_variant;80 struct lp_fragment_shader_variant *variant);
196 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()234 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
198 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()237 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
81 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_tile()153 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_rect()
85 static const struct lp_fragment_shader_variant *115 const struct lp_fragment_shader_variant *variant = in is_blend()149 const struct lp_fragment_shader_variant *variant = in get_fs_kind()
625 is_one_inv_src_alpha_blend(const struct lp_fragment_shader_variant *variant) in is_one_inv_src_alpha_blend()644 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()687 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
48 struct lp_fragment_shader_variant;389 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
129 struct lp_fragment_shader_variant *variant, in llvm_fragment_body()241 struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_llvm()
2401 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()3110 struct lp_fragment_shader_variant *variant, in generate_fragment()3677 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()3692 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant, in lp_fs_get_ir_cache_key()3718 static struct lp_fragment_shader_variant *3724 struct lp_fragment_shader_variant *variant = in generate_variant()4093 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()4117 struct lp_fragment_shader_variant *variant) in llvmpipe_destroy_shader_variant()4153 struct lp_fragment_shader_variant *variant; in llvmpipe_delete_fs_state()4644 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()[all …]
54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];472 struct lp_fragment_shader_variant *variant) in lp_scene_add_frag_shader_reference()
151 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant);
318 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_tile()417 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask_sample()515 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_blit_tile_to_dest()
142 const struct lp_fragment_shader_variant *variant = in lp_setup_is_blit()242 const struct lp_fragment_shader_variant *variant = in try_rect_cw()
48 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()238 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
94 struct lp_fragment_shader_variant *variant;
97 const struct lp_fragment_shader_variant *variant = state->variant; in shade_quads()
230 struct lp_fragment_shader_variant *variant);
233 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
242 const struct lp_fragment_shader_variant *variant = in check_opaque()
621 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()