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Searched refs:lp_fragment_shader_variant (Results 1 – 22 of 22) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.h140 struct lp_fragment_shader_variant *base;
144 struct lp_fragment_shader_variant struct
231 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant);
234 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant);
239 struct lp_fragment_shader_variant *variant);
242 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
248 lp_linear_check_variant(struct lp_fragment_shader_variant *variant);
269 struct lp_fragment_shader_variant *variant);
273 struct lp_fragment_shader_variant **ptr, in lp_fs_variant_reference()
274 struct lp_fragment_shader_variant *variant) in lp_fs_variant_reference()
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H A Dlp_linear.c86 const struct lp_fragment_shader_variant *variant = state->variant; in lp_fs_linear_run()
220 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_a()
265 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_b()
288 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
375 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
H A Dlp_setup.h41 struct lp_fragment_shader_variant;
80 struct lp_fragment_shader_variant *variant);
H A Dlp_linear_fastpath.c196 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
234 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
H A Dlp_state_fs_fastpath.c198 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
237 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
H A Dlp_rast_linear.c81 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_tile()
153 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_rect()
H A Dlp_rast_debug.c85 static const struct lp_fragment_shader_variant *
115 const struct lp_fragment_shader_variant *variant = in is_blend()
149 const struct lp_fragment_shader_variant *variant = in get_fs_kind()
H A Dlp_state_fs_linear.c625 is_one_inv_src_alpha_blend(const struct lp_fragment_shader_variant *variant) in is_one_inv_src_alpha_blend()
644 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
687 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
H A Dlp_jit.h48 struct lp_fragment_shader_variant;
389 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
H A Dlp_state_fs_linear_llvm.c129 struct lp_fragment_shader_variant *variant, in llvm_fragment_body()
241 struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_llvm()
H A Dlp_state_fs.c2401 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()
3110 struct lp_fragment_shader_variant *variant, in generate_fragment()
3677 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()
3692 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant, in lp_fs_get_ir_cache_key()
3718 static struct lp_fragment_shader_variant *
3724 struct lp_fragment_shader_variant *variant = in generate_variant()
4093 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()
4117 struct lp_fragment_shader_variant *variant) in llvmpipe_destroy_shader_variant()
4153 struct lp_fragment_shader_variant *variant; in llvmpipe_delete_fs_state()
4644 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()
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H A Dlp_scene.c54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
472 struct lp_fragment_shader_variant *variant) in lp_scene_add_frag_shader_reference()
H A Dlp_linear_priv.h151 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant);
H A Dlp_rast.c318 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_tile()
417 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask_sample()
515 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_blit_tile_to_dest()
H A Dlp_setup_rect.c142 const struct lp_fragment_shader_variant *variant = in lp_setup_is_blit()
242 const struct lp_fragment_shader_variant *variant = in try_rect_cw()
H A Dlp_jit.c48 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()
238 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
H A Dlp_rast.h94 struct lp_fragment_shader_variant *variant;
H A Dlp_rast_linear_fallback.c97 const struct lp_fragment_shader_variant *variant = state->variant; in shade_quads()
H A Dlp_scene.h230 struct lp_fragment_shader_variant *variant);
H A Dlp_rast_priv.h233 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
H A Dlp_setup_tri.c242 const struct lp_fragment_shader_variant *variant = in check_opaque()
H A Dlp_setup.c621 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()