Searched refs:mClientVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
804 gl::AttribArray<int> mClientVertexArrayMap; variable
6229 mClientVertexArrayMap{}, in FrameCaptureShared()7686 mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); in maybeCapturePreCallUpdates()7690 mClientVertexArrayMap[index] = -1; in maybeCapturePreCallUpdates()8725 int callIndex = mClientVertexArrayMap[attribIndex]; in captureClientArraySnapshot()9963 mClientVertexArrayMap.fill(-1); in reset()