Searched refs:mCubeArrayTextureProgram (Results 1 – 1 of 1) sorted by relevance
381 mCubeArrayTextureProgram = in testSetUp()383 if (mCubeArrayTextureProgram == 0) in testSetUp()388 glGetUniformLocation(mCubeArrayTextureProgram, "texCubeArray"); in testSetUp()390 glGetUniformLocation(mCubeArrayTextureProgram, "faceCoord"); in testSetUp()392 glGetUniformLocation(mCubeArrayTextureProgram, "layer"); in testSetUp()1069 glUseProgram(mCubeArrayTextureProgram); in verifyResultsCubeArray()1074 verifyResultsTexture(texture, data, GL_TEXTURE_CUBE_MAP_ARRAY, mCubeArrayTextureProgram, in verifyResultsCubeArray()1512 GLuint mCubeArrayTextureProgram; member in angle::ImageTest