Searched refs:mMultiviewBaseViewLayerIndexUniformLocation (Results 1 – 2 of 2) sorted by relevance
26 mMultiviewBaseViewLayerIndexUniformLocation(-1), in ProgramExecutableGL()43 mMultiviewBaseViewLayerIndexUniformLocation = -1; in reset()107 mMultiviewBaseViewLayerIndexUniformLocation = in postLink()109 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in postLink()146 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableLayeredRenderingPath()149 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, in enableLayeredRenderingPath()
120 GLint mMultiviewBaseViewLayerIndexUniformLocation; variable