Searched refs:mTextureProgramNoSampling (Results 1 – 1 of 1) sorted by relevance
77 mTextureProgramNoSampling = CompileProgram(kVS, kTextureFSNoSampling); in testSetUp()78 ASSERT_NE(0u, mTextureProgramNoSampling) << "shader compilation failed."; in testSetUp()123 glDeleteProgram(mTextureProgramNoSampling); in testTearDown()293 GLuint mTextureProgramNoSampling; member in angle::D3DTextureTest1027 glUseProgram(mTextureProgramNoSampling); in TEST_P()1030 drawQuad(mTextureProgramNoSampling, "position", 0.5f); in TEST_P()