Searched refs:mUniformBlockUseStructuredBufferMap (Results 1 – 4 of 4) sorted by relevance
241 mUniformBlockUseStructuredBufferMap = outputHLSL.getUniformBlockUseStructuredBufferMap(); in translate()307 auto uniformBlockIter = mUniformBlockUseStructuredBufferMap.find(uniformBlockName); in shouldUniformBlockUseStructuredBuffer()308 return uniformBlockIter != mUniformBlockUseStructuredBufferMap.end() && in shouldUniformBlockUseStructuredBuffer()
64 return mUniformBlockUseStructuredBufferMap; in getUniformBlockUseStructuredBufferMap()145 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
42 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
723 mUniformBlockUseStructuredBufferMap[interfaceBlock.name().data()] = true; in uniformBlocksHeader()